using Engine.Audio;
using Engine.Media;
using Game;

namespace RuthlessConquest {
    public static class Sounds {
        public static SoundBuffer Slider => ContentManager.Get<SoundBuffer>("RCSounds/Slider");

        public static SoundBuffer Countdown => ContentManager.Get<SoundBuffer>("RCSounds/Countdown");

        public static SoundBuffer Click => ContentManager.Get<SoundBuffer>("RCSounds/Click");

        public static SoundBuffer Click2 => ContentManager.Get<SoundBuffer>("RCSounds/Click2");

        public static SoundBuffer Select => ContentManager.Get<SoundBuffer>("RCSounds/Select");

        public static SoundBuffer Deselect => ContentManager.Get<SoundBuffer>("RCSounds/Deselect");

        public static SoundBuffer Order => ContentManager.Get<SoundBuffer>("RCSounds/Order");

        public static SoundBuffer Message => ContentManager.Get<SoundBuffer>("RCSounds/Message");

        public static SoundBuffer PlanetLost => ContentManager.Get<SoundBuffer>("RCSounds/PlanetLost");

        public static SoundBuffer PlanetWon => ContentManager.Get<SoundBuffer>("RCSounds/PlanetWon");

        public static SoundBuffer Laser => ContentManager.Get<SoundBuffer>("RCSounds/Laser");

        public static SoundBuffer Start => ContentManager.Get<SoundBuffer>("RCSounds/Start");

        public static SoundBuffer Spawn => ContentManager.Get<SoundBuffer>("RCSounds/Spawn");

        public static SoundBuffer SatelliteLaunch => ContentManager.Get<SoundBuffer>("RCSounds/SatelliteLaunch");

        public static SoundBuffer Victory => ContentManager.Get<SoundBuffer>("RCSounds/Victory");

        public static SoundBuffer Defeat => ContentManager.Get<SoundBuffer>("RCSounds/Defeat");

        public static SoundBuffer Aliens => ContentManager.Get<SoundBuffer>("RCSounds/Aliens");

        public static SoundBuffer Reinforcements => ContentManager.Get<SoundBuffer>("RCSounds/Reinforcements");

        public static SoundBuffer Startup => ContentManager.Get<SoundBuffer>("RCSounds/Startup");

        public static SoundBuffer Shutdown => ContentManager.Get<SoundBuffer>("RCSounds/Shutdown");

        public static StreamingSource SpeedOfLight => ContentManager.Get<StreamingSource>("RCSounds/SpeedOfLight");
    }
}